| Still There | |
|---|---|
| |
| Developer | GhostShark Games |
| Publisher | Iceberg Interactive |
| Engine | Unity3D |
| Platforms | Windows, macOS, Nintendo Switch |
| Release | 20 November 2019 |
| Genre | Point-and-click adventure |
| Mode | Single-player |
Still There is a point-and-click adventure video game developed by GhostShark Games and published by Iceberg Interactive.
Still There is a sci-fi psychological point-and-click adventure video game. [1] [2] The game tells the story of Karl, the keeper of the Bento space-lighthouse. His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request. [2] [3] [4]
The gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI. [5] [6] The story tackles difficult themes as grief and loss. [2] [6]
Still There was developed by four people: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite) and Ben Burnes (Abstraction Music). [7] The engine used to develop the game was Unity 3D. [8]
Still There was announced on 8 August 2019. [9] [3] [7] and showcased at Gamescom on 22 August 2019. [10] [11] The game was published by Iceberg Interactive and released for Windows, macOS and Nintendo Switch on 20 November 2019. [11] [12] [13] [8]
| Aggregator | Score |
|---|---|
| Metacritic | 77/100 [14] |
Still There received "generally favorable" reviews from critics according to review aggregator Metacritic [14] and it is considered "strong" from critics according to review aggregator OpenCritic. [15]