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Hypersomnia (video game)

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Hypersomnia
Hypersomnia Logo.jpg
Developer Patryk Czachurski
Platforms Windows, macOS, Linux and any modern web browser (hypersomnia.io)
Release28 December 2023 (Steam edition)
Genre
Mode

Hypersomnia is a Polish two-dimensional online shooter game created by Patryk Czachurski. [1] The game is inspired by the Hotline Miami and Counter-Strike games. [2] The game development team consists as of 2025 of 4 people, each person being responsible for programming, graphical effects, level designing and website management. [2] [3] [4]

Contents

The game's source code is published on GNU AGPL 3.0 licence. [5] It is available for Windows, macOS and Linux, and can be played in a web browser. [6] The first tournaments related to this game were played at 39th edition of PolyLAN, [7] and also on Poznańska Impreza Wolnego Oprogramowania (Poznań's Free Software Party) in 2025. [8]

Development

The game's development took ten years, [2] [9] and it was released on Steam on 28 December 2023. [10] The first commits were registered on GitHub as early as 2013, with game becoming playable around 2017. [4]

A rectangle packing library, called rectpack2D and created specifically for Hypersomnia, [11] was used in the game Assassin's Creed Valhalla [12] , by American drone manufacturer Skydio, [13] and inside the Snapchat's Android mobile app. [14] The ACM Transactions on Graphics journal has also published a paper referring to rectpack2D in 2019. [15]

A 2018 patent, belonging to Unity [16] referred to the assemblage buckets problem which was conceptualised by Czachurski a few years earlier on one of Stack-Exchange-owned forums. [17] [18] Although Hypersomnia's lead developer claimed that no game engine was used in the development process, [9] [19] he confirmed to the Kontrabanda technology news website that "a few" external programming libraries were used. [19]

Reception

Both Liam Dawe of GamingOnLinux website and editorial team of lubiegrac.pl website praised the game in terms of its technical aspects. [1] [20] Additionally, it received a praise from official GitHub blog team, with them saying about Hypersomnia "giving a lot of fun" and the game "being technically innovative". [21] Linux Magazine in its 275th issue has highlighted Hypersomnia in FOSSPicks category. [22]

YearEvent nameNominated forResult
2023Game Development World Championship [23] Best Community DesignWon
Best Multiplayer GameNominated
Accolade for Immersive AudioNominated
Best Action GameNominated

References

  1. 1 2 "Hypersomnia is a free and open source top-down competitive 2D shooter". GamingOnLinux. 2024-06-13. Retrieved 2025-08-15.
  2. 1 2 3 "Hypersomnia - open-source multiplayer shooter - #16 PSSG". lubiegrac.pl (in Polish). Retrieved 2025-08-15.
  3. Cthulhu (2024-01-15). "Hypersomnia - wywiad". Klub Miłośników Fantastyki Sagitta (in Polish). Retrieved 2025-08-15.
  4. 1 2 TeamHypersomnia. "PressKit/README.md at main · TeamHypersomnia/PressKit". GitHub. Retrieved 2025-08-15.
  5. TeamHypersomnia/Hypersomnia, Team Hypersomnia, 2025-08-14, retrieved 2025-08-15
  6. B, Todd (2024-07-24). "Hypersomnia a tough shooter you can shape". Linux Game Consortium - News, Reviews, and Steam Deck Gaming. Retrieved 2025-08-15.
  7. "Hypersomnia - Hypersomnia at PolyLAN 39 in Switzerland! - Steam News". store.steampowered.com. 2024-05-10. Retrieved 2025-08-15.
  8. "LAN Party z FOSSgralnią! – Poznańska Impreza Wolnego Oprogramowania (P.I.W.O.)". piwo.sh (in Polish). 2025-04-29. Retrieved 2025-08-15.
  9. 1 2 Król, Michał (2023-12-11). "Przegląd tygodnia (4-10 grudnia)". PolskiGamedev.pl (in Polish). Retrieved 2025-08-15.
  10. "Hypersomnia on Steam". store.steampowered.com. Retrieved 2025-08-15.
  11. TeamHypersomnia/rectpack2D, Team Hypersomnia, 2025-08-10, retrieved 2025-08-15
  12. Ruba (2020-11-13). Assassin's Creed: Valhalla - Credits . Retrieved 2025-08-15 via YouTube.
  13. "Skydio Open Source Software Notice". pages.skydio.com. Retrieved 2025-08-15.
  14. "Snapchat Android Third-Party Software Notices". Snap, Inc. Archived from the original on 2025-12-26. Retrieved 2025-12-26.
  15. Liu, Hao-Yu; Fu, Xiao-Ming; Ye, Chunyang; Chai, Shuangming; Liu, Ligang (2019-08-31). "Atlas refinement with bounded packing efficiency" . ACM Transactions on Graphics. 38 (4): 1–13. doi:10.1145/3306346.3323001. ISSN   0730-0301.
  16. "US00000010599560B220200324" (PDF).
  17. "Grouping entities of the same component set into linear memory". Game Development Stack Exchange. Retrieved 2025-08-15.
  18. TeamHypersomnia. "Question regarding "assemblage buckets" idea back in 2013 · Issue #264 · TeamHypersomnia/Hypersomnia". GitHub. Retrieved 2025-08-15.
  19. 1 2 Jaszczyszyn, Oliwier (2025-06-24). "Wywiad z Patrykiem Czachurskim, twórcą gry "Hypersomnia" » Kontrabanda". kontrabanda.net (in Polish). Retrieved 2025-08-15.
  20. "Hypersomnia - open-source multiplayer shooter - #16 PSSG". lubiegrac.pl (in Polish). Retrieved 2025-08-15.
  21. Reilly, Lee (2024-01-18). "Game Bytes · January 2024". The GitHub Blog. Retrieved 2025-08-15.
  22. Linux Magazine's 275th issue. p. 89. ISSN   1471-5678.
  23. "GDWC 2023 – The Game Development World Championship". thegdwc.com. Retrieved 2025-08-15.
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