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NHLPA Hockey '93

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NHLPA Hockey '93
NHLPA Hockey '93 Coverart.png
North American Genesis box art
Developers EA Studios (Genesis)
Park Place Productions (SNES)
Publisher Electronic Arts [a]
Composer Jim Simmons
Series NHL
Platforms Sega Genesis/Mega Drive, Super NES
ReleaseGenesis
Super NES
Genre Sports (ice hockey)
Modes Single-player, multiplayer

NHLPA Hockey '93 is a 1992 ice hockey video game released by Electronic Arts for the Sega Genesis and Super Nintendo Entertainment System. It is the second installment of the NHL series, following NHL Hockey (1991), and the first to be released for the Super NES.

Contents

Although it is considered to be the second EA Sports NHL game, the game was not licensed by the NHL; however, it did receive licensing permission from the NHLPA. Because of this, all teams are referred to only by city (the New York Islanders were referred to as "Long Island") with no use of the team nickname itself. Additionally, no NHL team logos or NHL emblems are seen anywhere in the game.

Gameplay

The game includes a single-game exhibition mode and a playoff mode (single-elimination or best-of-7), wherein the winner collects a trophy similar to the Stanley Cup. The game includes mostly complete rosters and all 24 teams from the 1991–92 NHL season, including the expansion of the Tampa Bay Lightning and Ottawa Senators.

The Genesis version also included EEPROM saving, [4] which allowed one to save lines and the ongoing Playoff, while the Super NES version uses passwords to save progress.

Reception

Video game retailer Babbage's reported that the Genesis and Super Nintendo versions were the fourth and seventh top selling games on their respective lists of console video games in November 1992. [9] The Genesis and Super Nintendo titles rose to third and sixth, respectively, the follow month. [10] The Genesis release ranked the sixth best selling video game software for the week ending December 19, 1992 at Software Etc. chain of stores. [11] The game continued to climb Babbage's sales charts in February 1993, becoming the top selling Genesis game of the month as well as the fourth top Super Nintendo game. [12] By March, the Genesis version dropped to number three whereas the Super Nintendo release exited the top ten list. [13]

Computer Gaming World approved of the game's use of real NHL hockey player names and teams, and concluded that it was "just about as realistic and detailed as one could hope a cartridge game to be ... two red and blistered thumbs up". [4] Power Unlimited gave the SNES version a score of 70% summarizing: "The action and sensation are also very much present in Electronic Arts' hockey game. Unfortunately, the sound is often very poor, and the screen is often overcrowded and therefore confusing. Thanks to the two player mode, it really becomes worthwhile." [14]

Former video game publication AllGame also praised the realism that had been included in the game, specifically the addition of injuries and shattering glass, but expressed disappointment at the lack of a season mode. Criticism was also given to the lack of challenging AI, stating that "scoring goals is still too easy". [15]

In 2001, Game Informer ranked it the 20th best video game ever made. The staff praised the game's depth and strategy. [16]

Notes

  1. Released under the Electronic Arts Sports Network banner

References

  1. "Fact File: NHLPA Hockey". Electronic Gaming Monthly . No. 38. September 1992. p. 146. Retrieved January 10, 2022.
  2. "Official Sega Product Coming Your Way" (PDF). Computer Trade Weekly. No. 409. Opportunity Publishing. 19 October 1992. p. 4. Retrieved 16 January 2026.
  3. "Super NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on June 11, 2014.
  4. 1 2 Emrich, Alan; Lombardi, Chris (January 1993). "EA's NHLPA Hockey Scores With Two CGW Editors". Computer Gaming World. p. 90. Retrieved 5 July 2014.
  5. Sutyak, Jonathan. "NHLPA Hockey 93 (Sega Genesis) Review". Allgame. Archived from the original on November 14, 2014. Retrieved July 17, 2022.
  6. Mega review, issue 1, page 32, October 1992
  7. MegaTech review, issue 10, page 34, October 1992
  8. "Power Unlimited Game Database". Power Unlimited. Archived from the original on October 21, 2003. Retrieved December 13, 2024.
  9. Moskowitz, David S. (February 1993). "Top Video Games for November 1992". News Bits. VideoGames & Computer Entertainment . Vol. 5, no. 2. Beverly Hills, California, United States: LFP, Inc. p. 22. ISSN   1059-2938 . Retrieved 2026-02-16 via Internet Archive.
  10. Moskowitz, David S. (March 1993). "Top Video Games for December 1992". News Bits. VideoGames & Computer Entertainment . Vol. 5, no. 3. Beverly Hills, California, United States: LFP, Inc. pp. 22, 24. ISSN   1059-2938 . Retrieved 2026-02-16 via Internet Archive.
  11. Lilja, Mary (December 22, 1992). "Software Etc. Bestselling Titles". PR Newswire (Press release). Edina, Minnesota, United States: Software Etc. Archived from the original on November 28, 2024. Retrieved November 28, 2024 via Gale Research.
  12. Moskowitz, David S. (May 1993). "Top Video Games for February 1993". News Bits. VideoGames & Computer Entertainment . Vol. 5, no. 5. Beverly Hills, California, United States: LFP, Inc. pp. 16, 18. ISSN   1059-2938 . Retrieved 2026-02-19 via Internet Archive.
  13. Moskowitz, David S. (June 1993). "Top Video Games for March 1993". News Bits. VideoGames & Computer Entertainment . Vol. 5, no. 6. Beverly Hills, California, United States: LFP, Inc. pp. 20–21. ISSN   1059-2938 . Retrieved 2026-02-19 via Internet Archive.
  14. "Power Unlimited Game Database". Power Unlimited. Archived from the original on October 21, 2003. Retrieved December 13, 2024.
  15. "NHLPA Hockey 93 - Review - allgame". 2014-11-14. Archived from the original on 2014-11-14. Retrieved 2024-02-18.
  16. Cork, Jeff (2009-11-16). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer . Archived from the original on November 19, 2009. Retrieved 2013-12-10.
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